Assassins Creed: Rebellion

On AC Rebellion I created levels and gameplay props using Unity. There are different character archetypes so the levels had to be challenging and guide the player to pick the correct character for each situation: brute, stealth, or assassin. Each level had multiple paths that the player could decide to follow depending on their character skills. Brute paths needed tougher enemies, stealth have props such as windows or haystacks and assassination paths used distraction objects and distracted enemies types. We have bronze, silver, gold, and story missions with the story missions being the largest

©2020 by Jesse Kalb