Shadow of The Tomb Raider

On Shadow of the Tomb Raider I was the level designer responsible for all of our post story mode, which include retraversal, new game plus, and fast travel. I had to design and build new areas of the maps that the player could revisit after completing the story mode. I had to script progression and modify existing scripts to work in post story, making sure story events and cutscenes wouldn't play again if the player had already seen them.



Shadow of The Tomb Raider DLC

I also worked as a Level Designer on the DLC. We designed 8 brand new tombs, complete with new story beats and different challenge modes. I helped design and script the tombs, as well as adding the challenge modes (score attack and time attack) to each tomb.