Shadow of The Tomb Raider

On Shadow of the Tomb Raider I was the level designer responsible for all of our post story mode, which include retraversal, new game plus, and fast travel. I had to design and build new areas of the maps that the player could revisit after completing the story mode. I had to script progression and modify existing scripts to work in post story, making sure story events and cutscenes wouldn't play again if the player had already seen them.

 

 

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Shadow of The Tomb Raider DLC

I also worked as a Level Designer on the DLC. We designed 8 brand new tombs, complete with new story beats and different challenge modes. I helped design and script the tombs, as well as adding the challenge modes (score attack and time attack) to each tomb.

©2020 by Jesse Kalb