I'm currently working on an unannounced AAA action adventure game. My role as Level Designer includes designing and creating grey box layouts as well as scripting, implementing combat, banters, exploration and events.

A cancelled project I was working on was a AAA 1st person shooter; I co-designed serveral maps with one other designer. My responsibilities included paper map design, grey blocking in editor, scripting enemy spawning, weapon loadout, cutscenes, difficulty tuning, and implementing checkpoints